TIMING LAB

Choose a game.

Choose a challenge, set it up, then Start opens the playfield as a dedicated full-screen run — the same idea used by Tempo Aim and Echo Chain.

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TODAY'S MODE

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Same challenge for everyone today.

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01

Pulse

Internal time, disappearing references and survival.

02

Rudiments

Learn sticking patterns, then survive the tempo climb.

03

Rhythm & Meter

Accents, polyrhythms and changing meter.

04

Rivals

Race humanised opponents instead of a perfect metronome.

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TIMING LAB/PULSE/PULSE RUSH
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TODAY'S MODE

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This is a Daily copy of one Timing Lab level. Normal progress stays untouched.

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—SCOREBEST TODAY
—POSITIONDAILY BOARD
0ATTEMPTSTODAY
0DAY STREAKBEST 0
TODAY'S LEVELLoading today’s level…Daily score only · normal progress is untouched
SAME FOR EVERYONE
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PracticeEverything is unlocked. No Timing Lab stars, campaign unlocks, rival wins or leaderboard progress are saved from this session. Timing feedback remains visible so you can improve without needing to pass anything.
Timing Lab: Scores save on this device; eligible completed runs sync to live leaderboards when your connection and player identity are available.

Pulse Rush

Read one stream and lock each pulse to the strike point.

0Score
0Combo
—Avg error
92BPM
Pulse levels
ONE BUTTON · HOLD THE PULSE
TAP ANYWHERE · CENTRE CROSSES = HIT
1
FIND THE PULSE

LEVEL COMPLETE

★★★

Start with steady quarters, then move into eighths, rests and syncopated grids. Spacebar or tap anywhere in the game area. R restarts the run.

Rudiment Levels

Clear a rudiment on Easy to open the next rudiment and its Normal level. Normal opens Hard. Progress is saved on this device.

0Score
0Combo
—Avg error
70BPM
LEFT
RIGHT
SINGLES · L R L R
TAP ANYWHERE · CENTRE CROSSES = HIT
1
GET READY

LEVEL CLEAR

★★★

All 40 PAS rudiments are available in the campaign: clear all Easy levels, then Normal, then Hard. Endless now has its own difficulty pools: Easy uses core rolls and paradiddles, Normal uses all Rolls + Diddles, and Hard uses all 40 PAS rudiments.

Endless Rudiments

Choose how much rudiment variety you want, then survive the same tempo climb. Easy stays on core rolls and paradiddles, Normal expands to every Roll + Diddle, and Hard brings in the full 40 including Flams and Drags. All three start at the same BPM and accelerate at the same rate.

0Score
0Combo
—Avg error
72BPM
Difficulty
LEFT
RIGHT
SINGLES
♥♥♥
DON'T BREAK THE RUN
1
ENDLESS START
NEXT: DOUBLES72 BPM

RUN OVER

🔥

Phrase changes are visual only so nothing competes with the metronome.

Accent Orbit

Read the accent map as the needle moves; Endless mode changes patterns automatically.

0Score
0Combo
—Avg error
100BPM
Play style
Accent pattern
Speed
READYCHOOSE A PATTERN
1
WATCH THE NEEDLE

LEVEL COMPLETE

★★★

Tap anywhere on the left half for Normal and the right half for Accent. In Endless, tap on a beat within the first eight beats to join; then three lives apply. The next pattern appears as a faded outer preview halo: grey normal beats and coloured accent beats.

Time Bomb

Accuracy is fuel. Start with the original Time Bomb, then learn short signal gaps and hold/release timing as the levels build.

10.0Seconds
0Score
0Combo
—Avg error
96BPM
Difficulty
Defuse challenges
10.0
PERFECT +0.45s · GREAT +0.20s · MISS −1.25s
TAP AS THE SPARK HITS THE DETONATOR
1
ARMING

💥 BOOM

TIME BOMB

Level 1 is the original Time Bomb. Later levels introduce signal gaps and hold/release timing. Easy keeps more guidance, Normal removes the guide during gaps, and Hard turns gaps into brief true blackouts.

Polyrhythm — Limb Splitter

Each hand gets an independent rhythmic grid. The lanes separate, cross and converge at the start of every cycle. F controls the left rhythm; J controls the right.

0Score
—Left avg
—Right avg
3:2Ratio
Ratio levels · Easy / Medium / Hard
Tempo
LEFT · F
RIGHT · J
SYNC
3 AGAINST 2 · TWO-BEAT CYCLE
TAP ANYWHERE LEFT / RIGHT · EACH HAND HAS ITS OWN GRID
1
HEAR THE COMMON PULSE

LEVEL COMPLETE

★★★

Clear each ratio in order. Finish the full Easy ratio course to unlock Normal, then Hard. The bright click is the common pulse.

Fade-Out — Dark Pulse

Lock onto the click, then keep tapping after the reference fades completely away. There is deliberately no timing feedback during the dark section; the whole drift curve is revealed afterwards.

READYPhase
0/8Reference
90BPM
Blackout levels
FIND
THE PULSE
LIGHTS OUTNo counter. No pulse. Trust your internal clock.
1
REFERENCE IN

REFERENCE RETURNED

EARLY0 msLATE

Choose how much reference you get and how long the blackout lasts. During darkness there is no click, beat counter or timing animation.

Shape Shifter

Keep the pulse while the meter literally changes shape. Follow the moving beat markers and land the grouping accents as each shape morphs.

0Score
0Combo
—Avg error
4/4Meter
88BPM
Meter campaign
Speed
4/4STRAIGHT EIGHTHS
LEFT HALF NORMAL · RIGHT HALF ACCENT
FOLLOW THE SHAPE · LAND THE GROUPING
1
4/4 FIRST

LEVEL COMPLETE

★★★

NEXT: 3/4KEEP PLAYING
Clear each meter level in order. The first five on a speed unlock the next speed; Full Circuit is the finale. Beat 1 always has a stronger downbeat click.

Ghost Rivals

Climb four rivals, each with their own Steady, Fast and Turbo rhythm charts. TempoBot adapts toward your recent accuracy.

0You
0Rival
—Your avg
0/24Target
110BPM
Choose a rival
Race pace
YOU
RILEY
16 BEATS · HEAD TO HEAD
SAME RHYTHM · YOUR HITS VS THE GHOST
1
GHOST LOADED

DUEL COMPLETE

👻

Rival ladder: beat Steady to unlock Fast, Fast to unlock Turbo, then beat Turbo to unlock the next opponent.
100%
HIT SOUNDSTap feedback only · metronome stays on
0 ms