Tempo Aim splits your attention. You have to locate the next target, move to it and still make the tap on the metronome beat. The visual task makes the timing harder, but the score is still mostly about timing.
How a run works
- Use the 1-2-3-4 count-in. Settle into the beat before the first scored target.
- Find the target square. A target is associated with each metronome beat.
- Tap as the approach ring closes. Your first committed tap on an active target is the one that counts.
- Complete all 16 targets. The result combines timing accuracy with how accurately you landed inside the target.
Timing stays dominant
The Tempo Aim score is weighted 90% timing and 10% aim. That prevents excellent cursor/finger placement from hiding poor rhythm. A player who is visually precise but consistently late still has a timing problem to solve.
Easy, Normal and Hard
The next target is shown for the full beat, giving you the most time to locate it.
The target reveal is later, so visual search and beat preparation overlap more.
No ghost preview. At high tempos the approach remains readable, but the scoring beat itself does not move.
The main levels run from 50 to 200 BPM in 10 BPM steps. Clearing 200 BPM on Hard reveals 210–250 BPM bonus levels.
Score landmarks
| Result | Requirement |
|---|---|
| 1★ | 6,500 (Hard also needs at least 15/16 targets) |
| 2★ | 8,000 (Hard needs 16/16 targets) |
| 3★ | 9,200 (Hard needs 16/16 targets) |
| Locked In | 9,800+ |
| Perfect | 10,000 |
TempoLock also reports average timing error and aim quality so you can see which half of the task is limiting the result.
Keep your eyes ahead of your hand
Do not wait for the target to feel visually “finished” before preparing the tap. Locate the square quickly, then let your internal beat decide when the tap happens. The target tells you where; the pulse tells you when.
Train timing under distraction
Open TempoLock and choose Tempo Aim. Practice mode is available inside Tempo Aim if you want a custom tempo.
PLAY TEMPOLOCKHOW TIMING IS MEASURED